From finding friends to playing together.

Connect social relationships, player groups, and multiplayer coordination around the way your game brings people together.
01 Friends
02 Presence
03 Lobbies
Contextual draft · Release status, supported versions, and limits await owner review. find an online friend, form a party, submit a group queue request, enter the supported lobby/match flow, communicate. The order of lobby and matching steps depends on your game’s design.

Workflow to evaluate

Find an online friend
Step 1: pending
Form a party
Step 2: pending
Submit a group queue request
Step 3: pending
Enter the supported lobby/match flow
Step 4: pending
Communicate during the supported play session.
Step 5: pending

Your game team’s responsibilities

Design client UX, game rules, permissions, and error recovery. Simulation, game-server hosting, moderation, and fulfillment are separate responsibilities unless explicitly included in a confirmed integration.

Service building blocks

Explore what each service contributes to this workflow, then review its integration requirements.
SERVICE 1

Friends

Help players stay connected. Explore Friends
SERVICE 2

Presence

Show when friends are ready to play. Explore Presence
SERVICE 3

Lobbies

Give players a shared place before the match. Explore Lobbies
SERVICE 4

Parties

Keep the group together as they play. Explore Parties
SERVICE 5

Matchmaking

Connect players to their next match. Explore Matchmaking
SERVICE 6

Voice

Let teammates talk through the moment. Explore Voice
SERVICE 7

In-game Chat

Keep the conversation inside your game. Explore In-game Chat

Before implementation

Validate access and supported versions for every required service. Test the workflow with failure, reconnection, and authorization cases before using it in your game.
YOUR NEXT CHAPTER STARTS HERE

Build the backend for your next game.

Explore the services and plan your first player experience.