Let teammates talk through the moment.

Add voice communication to the supported social and multiplayer contexts in your game. Help players coordinate while they play together.
Room access
Client connection
Available participant controls
Contextual draft · Release status, supported versions, and limits await owner review.

Plan the integration

Room access

Authorize participants for the intended party or lobby context before connecting.

Client connection

Test microphone permission, connection failures, and reconnection on supported clients.

Available participant controls

Design visible participant states and supported mute or leave controls for your communication UX.
ILLUSTRATIVE GAME WORKFLOW

connect eligible party members to a voice session.

This example describes a game-team workflow. Service connections and game rules require explicit integration; it does not imply automatic bindings.

Scope and responsibilities

Platform compatibility, connectivity dependencies, participant controls, and moderation must be assessed for a voice integration. Recording is not implied.

Related services

Explore complementary services for your game, with integration details for each building block.
SERVICE 1

Parties

Keep the group together as they play. Explore Parties
SERVICE 2

Lobbies

Give players a shared place before the match. Explore Lobbies

Setup prerequisites

A test workspace with access to Voice.
Step 1: pending
A confirmed API version and documented permissions for the workflow.
Step 2: pending
Client and backend tests for successful, invalid, repeated, and interrupted requests.
Step 3: pending
Review integration availability →
YOUR NEXT CHAPTER STARTS HERE

Build the backend for your next game.

Explore the services and plan your first player experience.