Give players a shared place before the match.

Organize players in a lobby around the session they are preparing to join. Use supported membership and lobby data to coordinate the pre-game experience.
Create/join/leave
Membership and metadata
Transition to play
Contextual draft · Release status, supported versions, and limits await owner review.

Plan the integration

Create/join/leave

Design how an eligible player creates, joins, and leaves the pre-game group.

Membership and metadata

Define the lobby data needed for your UX and who is allowed to change it.

Transition to play

Coordinate the handoff into your networking or simulation layer after players are ready.
ILLUSTRATIVE GAME WORKFLOW

assemble players and expose supported readiness information before starting.

This example describes a game-team workflow. Service connections and game rules require explicit integration; it does not imply automatic bindings.

Scope and responsibilities

A lobby coordinates players before play; it is not an authoritative game server. Your game supplies simulation, networking, and the transition to play.

Related services

Explore complementary services for your game, with integration details for each building block.
SERVICE 1

Parties

Keep the group together as they play. Explore Parties
SERVICE 2

Matchmaking

Connect players to their next match. Explore Matchmaking
SERVICE 3

Voice

Let teammates talk through the moment. Explore Voice

Setup prerequisites

A test workspace with access to Lobbies.
Step 1: pending
A confirmed API version and documented permissions for the workflow.
Step 2: pending
Client and backend tests for successful, invalid, repeated, and interrupted requests.
Step 3: pending
Review integration availability →
YOUR NEXT CHAPTER STARTS HERE

Build the backend for your next game.

Explore the services and plan your first player experience.