Help players stay connected.

Build social relationships into your game so players can find familiar people and return to play together.
Relationship lifecycle
Friend lists
Supported discovery
Contextual draft · Release status, supported versions, and limits await owner review.

Plan the integration

Relationship lifecycle

Plan a relationship flow that makes invitation, acceptance, and removal clear to each player.

Friend lists

Show the relationships a player is permitted to see and handle privacy and unavailable accounts.

Supported discovery

Choose supported ways to locate players without exposing more identity information than necessary.
ILLUSTRATIVE GAME WORKFLOW

let a player return to their friends list before starting a session.

This example describes a game-team workflow. Service connections and game rules require explicit integration; it does not imply automatic bindings.

Scope and responsibilities

Relationships belong to your game’s social experience. Provider imports, global networks, discovery, blocking, and privacy require explicit support.

Related services

Explore complementary services for your game, with integration details for each building block.
SERVICE 1

Presence

Show when friends are ready to play. Explore Presence
SERVICE 2

Parties

Keep the group together as they play. Explore Parties
SERVICE 3

In-game Chat

Keep the conversation inside your game. Explore In-game Chat

Setup prerequisites

A test workspace with access to Friends.
Step 1: pending
A confirmed API version and documented permissions for the workflow.
Step 2: pending
Client and backend tests for successful, invalid, repeated, and interrupted requests.
Step 3: pending
Review integration availability →
YOUR NEXT CHAPTER STARTS HERE

Build the backend for your next game.

Explore the services and plan your first player experience.